cl0h
building things with code
who am i
system overview
WASM Physics Engine
A high-performance physics simulation written in Rust and compiled to WebAssembly. It computes complex particle attraction, cluster density, and kinetic mechanics in a separate high-speed thread.
Procedural DSP Audio
A responsive, real-time Web Audio API graph. Telemetry from the WASM physics thread directly drives FM synthesis modulation, resonant low-pass filters, and algorithmic convolver reverb.
Visual Rendering
A multi-layered HTML5 Canvas and CSS engine. It renders neural nodes, procedural scanlines, CRT flicker, and destructive glitch effects dynamically based on user interaction.