Interactive particle network and neural cores canvas background.

cl0h

building things with code

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who am i

cl0h@void ~

system overview

⚙️

WASM Physics Engine

A high-performance physics simulation written in Rust and compiled to WebAssembly. It computes complex particle attraction, cluster density, and kinetic mechanics in a separate high-speed thread.

🔊

Procedural DSP Audio

A responsive, real-time Web Audio API graph. Telemetry from the WASM physics thread directly drives FM synthesis modulation, resonant low-pass filters, and algorithmic convolver reverb.

👁️

Visual Rendering

A multi-layered HTML5 Canvas and CSS engine. It renders neural nodes, procedural scanlines, CRT flicker, and destructive glitch effects dynamically based on user interaction.

tools of the trade

Languages

Java C# TypeScript Rust

Web & Frontend

Vite WebAssembly Canvas API HTML / CSS React

Infra & Tools

Cloudflare Workers Docker GitHub Actions Linux Git

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